Search
 
Preview  Print...  Print this page...
Preview  Print...  Print this section...
  
You are here :   Welcome » News
  
Members

Connect again :
Your user name :
Your password
4R6C
copy the code :


  Count of members 3474 members
Connected :
(nobody)
Snif !!!
 ↑  
Webmaster - Infos
Current Projects
Technical

Knowledge Base

Categories


Gmax (7)

Sketchup (1)

Blender (25)

► Graphics (0)

Hardware (1)

► Flights over network (0)


Search





 ↑  
Categories

Close Reviews

Close Hardware

Close Frech-VFR

Close Developments

Close Communications

Close Addons

 ↑  
last posts
Visits

 4240074 visitors

 19 visitors online

Calendar
 ↑  
Newsletter
To receive news about this website, consider subscribing to our Newsletter.
4R6C
copy the code :
 ↑  
Sentence to think about :   Answer by saying "man, has already answered the question, you have to look a little" goes against the adage that a good teacher must have the wisdom and patience of the old parrot.   Beercan
Sentence to think about :   When you are sitting in a plane crash, it was nice tie his belt, it is useless.   Haruki Murakami
Sentence to think about :   A beautiful plane is a plane that flies well.   Marcel Dassault
Sentence to think about :   A pilot who says he has never had fear of flying is a liar.   Louise Thaden
Sentence to think about :   You never feel two emotions by plane: boredom and fear.   Orson Welles
Sentence to think about :   Actor?  ... A business nerdy where one spends most of his time to make after-sales like asking a pilot repair his plane in case of damage.   Coluche
News

cadeau.gifA script to export a Gmax model to 3DS Max - by Lagaffe 20/03/2013 : 21:12

Hi,

There is a new tool for exporting from Gmax to 3ds Max. FFG is a script which exports a scene from Gmax in a form readable by 3ds Max. Mesh, Gmax materials, UV mappings, smoothing, pivots, object names and hierarchy are exported, as are Gmax primitives (cube, cylinder etc). The output from the process has been tested in 3ds Max 2008 and 2011, and a Max 2012 user has reported a successful export.

The FFG process is a collaboration between Tom Faulds and Manfred Jahn based on the BFF script by Borislav 'Bobo' Petrov.

The main limitation is that the process has to fonction in a 2GB memory space, so a big project > 350K poly model will not export in a single pass.

Whith this béta a 37K poly model did export successfully but the process took around 25 minutes in total, while 10-15K poly selections went quite quickly.

Users should be aware that FSX materials do NOT export successfully and animations are unreliable at best. The script has animation export turned off by default, the user can experiment at his own risk.

The download includes :-

FFG 0_1_4.ms ............................... the MacroScript for Gmax
GMaxSLGRAB.exe ........................... the 'Grabber'
FFG_pp.bat and FFG_pp.exe ............ the post-processor batch file and executable
ICONX.exe .................................... Icon language runtime

readmeFFG.pdf .............................. user instructions

and is available here at FSDeveloper in the Downloads section! http://www.fsdeveloper.com/forum/downloads.php?do=file&id=135


You are here :   Welcome » News