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cadeau.gifOfficial release for Stearman(s) from Golden Age Simulations  -  by Lagaffe

Hello everyone,

Sorry not to have been more present on my site and not to have given news for more than six months but I was at "work".

Contacted last July by Golden Age Simulations, I agreed to carry their Stearman PT-17 on the MSFS simulator. In the end, not one but three aircraft were carried, with 3 different engines and a specific flight model for each aircraft.
Our tests were based on a very advanced US team and on the no less important opinion of two Stearman drivers still in activity.
The pure design lasted 3 months and the other 3 months were mainly devoted to adjustments and tests to perfect these addons.

To complete this adonn, we decided to create from scratch two vintage drivers, a man and a girl who are provided in the addon and who are selectable via the GUI of MSFS.

Here is the official video presentation:


This addon is available on Sim-Outhouse in promotion for one week (20% discount) then it will be offered for sale on the usual channels of Golden Age Simulation:

What I remember from this adventure: GAS or rather exactly Paul and Gil are a small team very nice, made up of enthusiasts, as the team of testers they have built around this project and it was a great pleasure (I hope it will not be the last collaboration) to realize this with them even if the language and the 6 hours of jet lag did not help in some situations.

Good flights cool

Published on 15/01/2024 : 16:02  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifPrepar3D v5.2 released this night  -  by Lagaffe

Very good news, after diner long awaited: the release of the long awaited v5.2.

Many fixes, I invite you to read the ChangeLog on the LM presentation page: https://www.prepar3d.com/latest-news
The SDK is also left out ... I've loaded it, but considering the time, I'll do a little report tomorrow morning.

Good download cool

Published on 09/06/2021 : 22:43  - 2 comments 2 comments - View ? Add yours ?   Preview   Print...   Top
frenchvfr/avion.gifOfficial release of Menestrel HN-433 & 434  -  by Lagaffe

Hi, first release of an aircraft maded French-VFR for MSFS opus

First release of a native plane for MSFS after the trial gallops with CYMX and CTH3, two sceneries that I ported last year.
Since a number of testers were starting to mope and were looking forward to the release of this plane, I decided to "drop the baby" and make it available in v0.9.5.


 

There are still a few graphic points to correct and the radio to integrate but I'm waiting to find a solution that satisfies me.

For the radio, I'm thinking of abandoning the original 360 channels Badin-Crouzet VHF and replace it by a portable ICOM like the current owner did.

Good fly ! cool

Published on 09/06/2021 : 16:54  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifTextures design standards  -  by Lagaffe

Textures design standards

In the years 2000 to 2010, textures for 3D models were designed from 3D models that were projected onto plans, these plans becoming texture maps (maping) that were then worked from 2D software such as PhotoShop, Corel Draw or The Gimp.
In the last three or four years, a new way of designing textures for 3D models has emerged. With this new design, PBR textures "have been used more and more in simulators and games...".
It is now the 3D objects themselves that are worked on using specific software where one paints directly on the model, freeing oneself from the constraints that were inherent in the old processes, for example the junctions between parts that were difficult to achieve.

In the category of these new softwares, Quixel (Adobe PhotoShop plugin) and Substance Painter (SB) were the precursors.
Quixel, which required a lot of resources (it ran within a PhotoShop edition and it was enough that the image to be processed was a little large for the software to crash irremediably).
On the other hand Substance Painter created by Allegorithmic (a French company) was a dedicated software which imposed itself by its new approach and its graphic performances.

One or two years ago, Allegorithmic was bought by Adobe and the software became unaffordable (nearly 200 €) for the occasional use that one can make of it in our creative field. But it has become a reference in the graphic field: games, graphic design, etc.
Quixel has also transformed itself and has become Quixel mixer. It is free and it is no longer a plugin of PhotoShop but a dedicated application.

I had bought an SB licence in 2018 during a promotion on Steam and immediately the software showed its great capacities but in return it still requires a very large investment to get the quintessence from it.

Philosophy of this new software: As simple as the old graphic process was, we took the 3D model and projected it on a plan or we drew seams on the object and then we developed the garment of this object on a plan. The result was called a mapping or texture map which served as a model for livery enthusiasts.
This mapping was covered by several layers: dirt, rivets, shadows, etc. and in the end it was the texture that would dress the object.
The models of light restitution were based on diffuse reflection, specular and normal.
The big difficulty was to find the right stitching so that the final design could be made without deformation and could be conceived on all the objects making up the model. The joining of a line on several objects was a difficult challenge to solve. This problem was a constraint in what could be achieved and could in some cases prevent the realisation of a livery.

The new design is based on the fact that from now on, after carrying out conventional mapping, the model or part of the model is exported in 3D into a software program that will allow painting directly on the 3D model.
This new conception deeply modifies the way of modelling and forces to think a little differently.

Graphic workflow : The graphic process is therefore as follows:
- we design the 3D model
- we create the usual mappings according to the various materials that will be applied to the model
- export the 3D model in OBJ (Wavefront) or FBX (Autodesk export model) format
- import this OBJ or FBX model into the graphics software
- various materials are created
- these materials are applied to the various parts of the object
- we export the resulting textures from these manipulations
- we go back to the 3D software and use the previous textures to dress the model
- the final result is exported in the appropriate format.

New software: Armor Paint
Project page: https://armory3d.org
Latest developments: https://github.com/armory3d/armorpaint
Documentation: https://armorpaint.org/manual
How to buy: https://gumroad.com/l/armorpaint

The sober interface, a minimalist approach but sufficient for the needs:

A second version exists ArmorPaintDXR (supplied with ArmorPaint) which allows even more things but which I didn't have time to dissect :

The Armory3D project gave birth to two products, Armory 3D Engine and ArmorPaint. The latter is of course based on the former. This engine proposes a complete integration in Blender, which at the moment is a real plus.
It has been developed since 2017.

Characteristics of ArmorPaint
- it is a software in its own right and not a plugin
- it is based on the use of nodes (like 3DS Max and Blender)
- it can be accelerated by the GPU
- it allows to create PBR textures
- it allows ray tracing
- it is in full development (I use version 0.7 or 0.8 dev)
- it allows you to make bake textures
- it runs on Windows, Linux, Apple or Android
- it is very affordable, you can have it for less than 18€ as a contribution to future developments.

A large number of videos are available on the armorpaint.org website.

As for the first steps and discovery, I propose you the youtube channel of Alexander Kiryanov (Russian author but whose English is ... very understandable) with this video in particular:

Published on 05/10/2020 : 11:52  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifP3D v5 is near ...  -  by Lagaffe

Good evening,

Last week, Matt Davies during a session on Twitch leaked (intentionally or not) information about a zip file on his PC that seems to be the next v5 version of Prepar3D.
Looking closely at his screen that was being broadcast, one can see a zip file name that could suggest that the next version v5.0.2.33365 is being tested.

v5.0.2.33365

Some on AVsim did not refrain from spreading the information, so Intox or Info ???

Published on 03/02/2020 : 20:31  - 3 comments 3 comments - View ? Add yours ?   Preview   Print...   Top
cadeau.gifRelease of Mirabel - CYMX with CSW5  -  by Lagaffe

 Good evening,
A brief one to announce the official release of MirabelX - CYMX-CSW5 yesterday late in the evening. This new scene is available on Quebec FSX and French-VFR, produced in close collaboration between the people of Quebec FSX and French-VFR, this scene took 1.5 years of work by three people for a result we are quite proud of... An update is planned in the coming months to add various things we wanted to model but we had decided to take a break for this end of year, to find the punch necessary for a long term project.


Lagaffe cool

Published on 17/11/2019 : 19:27  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top
cartable.gifNew hardware for the next Prepar3D v5  -  by Lagaffe

A type of post I'm not used to writing but why not.....
The retreat coming next year and wanting to please me I will surely update my current configuration to mount a new PC dedicated to simulation and developments.

Here are my choices, not yet final:

-  Ecran Ultra-Wide QHD Iiyama 34 " ProLite XUB3490WQSU-B1
-  Case HAF 932
-  CPU Intel 9700K
-  Carte mère ASUS ROG STRIX Z390-H GAMING (6 ports SATA)
-  RAM Corsair Vengeance 16 Go (2 x 8Go) en 3600 CAS 16
-  NVidia GTX 1070Ti
-  Be Quiet DARK ROCK PRO 4
-  Storage:1 x Samsung 850 EVO and 2 x Cruxial 250 Go

Published on 31/08/2019 : 18:45  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifMicrosoft Flight Simulator 2020  -  by Lagaffe

The news of the 2019 E3 show was the announcement by Microsoft of the launch of a new version of MSFS that should be delivered in 2020.

In 2006, Microsoft released Flight Simulator X, one of the most popular versions of one of its niche video games for real-world enthusiasts. Microsoft Flight, released in 2012, was Microsoft's failed attempt to give it a Free 2 Play follow-up. Since then, air simulation enthusiasts have looked at the competition and in particular the excellent X-Plane, recently introduced in its version 12.

This year, however, Microsoft is reviving the flame with a 4K video, on which the Redmond giant claims to show game sequences in real time, we can see what the one that has been soberly named Flight Simulator will look like.

A lot of ink has been written since this announcement but it must be said that for the moment nothing concrete has been shown... let's wait for the rest.
Published on 31/08/2019 : 17:35  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifTomato Shade  -  by Lagaffe

TomatoShade...

While reading AVsim and the latest news of the day, I came across a post about a new shader modification tool. The tool is already compatible with P3D v4.3!

TomatoShade seems to be a new freeware/open source tool for Prepar3D whose particularity is to act on dynamic reflections - PBR way. Since this option (Dynamic reflections) is rather greedy, it is advisable to warn the user to have a light hand on the settings otherwise it may be felt on the FPS.

When you modify shaders, you first save what is done by the tool during the first launch in a subdirectory of the installation (_shaderbackup)

It is therefore first necessary to set the Dynamic refections setting to Low in the P3D interface and to check the three settings under this slider. You can then play with Ultra...

These modifications concern the planes so a tool is planned to adapt your model accordingly (profiles exist for the planes of lines of the market like PMDG and others). For details I advise you to read the readme.pdf provided with the tool.

There is not much information on this tool but it seems to be progressing, moreover being free it does not cost anything to try and make your own opinion. It seems built on the same preset file model as PTA.
The following lines are the translation of the information gleaned on AVSim in order to answer the questions of most of you (English speakers or... no).
To make my own opinion, I found presets already developed here: https://www.rdpresets.com/rd-tomatoshade-preset.html

Some captures of the interface:

https://i.imgur.com/G2q1Bm4.jpg

https://i.imgur.com/aGzs1lO.jpg

https://i.imgur.com/c9KyUqF.jpg

https://i.imgur.com/09V84ue.jpg

https://i.imgur.com/Ggaef76.jpg

https://i.imgur.com/3HJA4yW.jpg

https://i.imgur.com/CAz7C9b.jpg

https://i.imgur.com/TWaLIb5.jpg

https://i.imgur.com/JNvjCkF.jpg

A quick test to compare to PTA allows to highlight the following points:
 - For PBR reflections, you can use the examples provided (./profiles/tomato/*.ini) to modify your own aircraft, examples:

https://imgur.com/a/U1PsuR7

 - Tweaks from the atmosphere to the horizon, examples:
https://imgur.com/Q7Ugc7m
http://https://imgur.com/Jomx9Kx
http://https://imgur.com/haGulh9
https://imgur.com/BaESDjD

 - Use of OrbX night lights (additional colors, rendering based on viewing distance attenuation)
 https://imgur.com/ZneF2Aa

 - Puddles of water when it rains on the tarmacs decorated with dynamic reflections:
  https://imgur.com/75w09hz

For the moment, I haven't found a dedicated site but we're talking about it here: https://www.avsim.com/forums/topic/538270-tomato-shade-update-out-for-43/?page=1
Some videos on the subject:
 - http://https://twitchstats.net/clip/UnusualBumblingMooseItsBoshyTim

Download linkhttps://dl.dropboxusercontent.com/s/26p2ufw3t6edxqb/TomatoShade.zip (Chrome seems to have problems with this link...)
Installation guide in pictures:

Published on 01/07/2018 : 12:11  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
Prepar3D v4.3  -  by Lagaffe

Prepar3D v4.3 coming soon

After a very quiet campaign, normally Lockheed Martin should release a new version 4.3 very soon (NLDR: probably by the end of June). This new version should probably focus on performance improvements of the native VR.

This should cut the ground under the foot of the FlyInside simulator which was due to come out in the second half of 2018 and which featured native RV support.

Prepar3D_v4;3.jpg

16 June 2018
My latest readings from the English forums seem to confirm the following tracks for this new version:
- very probable release during the last week-end of June (25th or 30th June at the latest)
- Dynamic Light improvements

We also talk about PBR textures (currently used on X-Plane 11.0) that would be implemented in P3D and a passage on DX12. If it's not for v4.3 it might be in the next v5. This last track would push the last irreducible to pass under Windows 10 to benefit from this novelty (DX12).
If that is the case, I hope that it will not be limited to simple cosmetic' modifications but to a modification of the rendering engine.

Nevertheless for this v4.3, let the people who depend on FSUIPC be reassured: Pete Dawson only thinks about taking a few days off in July and that if L-M doesn't make big changes in SimConnect, his current version of FSUIPC should work as well in V4.2 as in v4.3

Published on 01/05/2018 : 16:34  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifprepar3D 64bits new release  -  by Lagaffe

A new release of Prepar3D is coming soon: P3D v4.1 cool

Published on 09/10/2017 : 20:22  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifA new release 64bits for Prepar3D  -  by Lagaffe

Hello,

Some guys have found that French-VFR was dead because any publication was made since a lot of month. It was just waiting for the future announcement: the next release of Prepar3D V4 - 64-bit version, theoretically announced to download for May 30, 2017!

This new version of Prepar3D named V4 is a complete update since the architecture of the simulator now passes in 64 bits. The visual is not left with higher resolutions, more objects and an increase in the accuracy of informations.
In addition, the version provides dynamic lighting, new rain / snow particles, a new version of more realistic 3D trees, a fully reworked SDK, new vehicles and countless improvements.

We will have more details next week as this V4 version should be available on the Lockheed Martin site on May 30, 2017 at 2:00 am (US time).

A short presentation with this video:

For a detailed presentation of the product and its installation, a very good article on AVSIM:

For more information, please read the news of Lockheed Martin:

http://www.prepar3d.com/news/2017/05/114164

So long cool

Published on 23/05/2017 : 19:51  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
crayons.gifFrench-VFR news  -  by Lagaffe

Hello,

Sorry for not having written anymore for nearly a year but the days are only 24 hours and sometimes real life is very engaging.

New to French-VFR? Well, an aircraft project is underway, because it includes a Canadair CL-215T and a Canso PBY-5.

 


For those who go through our pages, the Canso has been presented a few years ago and then put on a shelf but I hope to carry it out and be able to give it to you.


See you later, Lagaffe

Published on 22/05/2017 : 20:50  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
aldsmall.gifNews on the last release v3.3.5 of Prepar3D  -  by Lagaffe

Hello,

Some sought to know what were the main achievements of this v3.3.3 release. There are among others:
- Visual defects of the landscape [third party] : Various visual artifacts, increasing the memory usage has been reviewed, and several missing features.
- Improved multiplayer sessions: bug fixes which consisted not show new players as if they were the last to join
- The management of multi-monitor: This function is accessible via the menu and the "Views Groups" ie the ability within the simulation via the menu to configure multiple monitors among them so as to make its measures display. No doubt this will interest users home cockpit ...
For more information, here is a link that leads to a PDF describing the novelty http://www.prepar3d.com/forum/viewtopic.php?f=6306&t=119668&p=137424&hilit=view+group#p137399

Happy reading 
n

Published on 18/06/2016 : 14:26  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
facebook.pngLaon-Chambry / LFAF ... released soon by French-VFR  -  by Lagaffe

Last informations before the publication of the scene LFAF / Laon-Chambry

To inform you about a project what I find too old yet (http://frenchvfr.free.fr/blog.php?lng=fr&pg=260
) the last three weeks were devoted to achieving for French-VFR's libraries : a library of characters, a series of vehicles (car, motorcycle, truck) and a final on common objects.
Why  does not use existing libraries: I have nothing against those of my comrades but I get a lot of mail due to the fact that those who download do not know then retrieve these libraries and install them correctly so ... I prefer to cut short this form of support.

Then we had to refine the choice of textures and place them on the "Ground Polys" representing 3D grass or tarmac and parking.

Finally, a stage management freeware tool will choose which options or not to take into account the possibilities of machines and tastes of all.

After all this here are some pictures to put you in the mouth ...



The version should be out by the end of May. cool

After that,I wish finalize somes old projets that I have on my desktop like Menestrel and th NC858S. for Prepar3D.

Published on 08/05/2016 : 20:35  - 2 comments 2 comments - View ? Add yours ?   Preview   Print...   Top
frenchvfr/working.gifPrepar3D v3.2  -  by Lagaffe

Prepar3D v3.2 is released cool

The work of Lockeed.Martin progress as announced in the latest roadmap: a new version of Prepar3D is available since this afternoon despite the absence of an official announcement (source : http://www.avsim.com/topic/484762-prepar3d-v32-is-out/ )

Here is a list of new features : http://prepar3d.com/SDKv3/LearningCente … w_v32.html

To download this new release, is here : http://prepar3d.com/purchased_downloads/

A little video on Youtube of Rob Ainscough

Published on 07/03/2016 : 21:43  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
demo.pngPrepar3D v3.1  -  by Lagaffe

Initial findings for Prepar3D v3.1:
 


First update since the last major delivery in November 2015, this major version is already available on the Lockheed Martin site (http://www.prepar3d.com/purchased_downloads) in two forms:

  •     that of a full version (recommended by LM) or
  •     Individual Components download

Take all of the version in case (as a single zip or more packages separately) but I confirmed that it was entirely possible to upgrade a v3.0 and without significant problems: the experiment was done on my own machine.

How to do ?

  • Connect with your credentials on the link given above, 
  • In the "Downloads" you will find three sections  
  1. for the full version in a single zip (Full Download)
  2. one of eleven separate packages (Individual Component Downloads)
  3. and the SDK (Software Development Kit (SDK)).
  • Personally I prefer to take the version in separate packets, easier to download because if there is a PB on one dowload it's more easy to resume. 
  • If you opt for the full version, it will unzip it into a separate folder to dispose of eleven components. 
  • For the update of version 3.0, the file we are interested in is Install_client.msi (123 MB).
  • Remember to save your file settings of the earlier version:
  1. C:>Users>"user">AppData>Roaming>Lockheed Martin>Prepar3D v3
  2. C:>Users >"user">AppData>Local>Lockheed Martin>Prepar3D v3
  3. C:>ProgramData>Lockheed Martin>Prepar3D v3

  • Via the Windows Control Panel, in the section Programs and Features select from the list Prepar3D Academic client (or equivalent) 
  • Uninstall the client takes only a few seconds ....
  • Then run the previously downloaded file Install_client.msi and wait a few seconds / minutes
  • WARNING that you select the directory where you installed the v3.0 ... because by default, the program offers a directory C: and my P3Dv3 is on S: so be careful!
  • Once the installation is complete, remember to "clean your shaders" and then you can restart P3Dv3.1.

PS: Shaders are located at C:>Users>"user">AppData>Local>Lockheed Martin>Prepar3D v3>Shaders"

  • A window will appear asking you to activate the product, select "Activate Online" and enter your password (those used to log in LM)
  • And here it is finished.

IMPORTANT: At launch, if you have Orbx scenes P3Dv3.1 will ask you if you want to run the libraries (DLL) ObjectFlow. To the extent that they have been updated at the time of this writing, you can accept.

Updates Install_Content.msi and Install_Scenery.msi and are not necessary in the first place. These updates relating to:

         
A positioning of the lights changed to fixed virtual cockpit on the Beech Baron
         
Additional updates to the India Fox Echo F-35A
         
A change in the behavior of ships compared to the waves

         
Minor changes in five airports in the southeastern US
         
Update coasts, lakes, rivers and elevations in Singapore

These additional content correct a few specific points on the ship wakes and behavior.

If you want to add this ships's behavior and you have not installed the Content.msi but only the Client, you'll need to adjust the * .fx for all vessels used by P3D or wait until the various developers adjust their files and publish them.

For each file in
...>Effects>fx_wake*.fx and for each item [Particle.x] you must add the variable Ground Decal=1

[Particle.0]

Lifetime=7.07, 7.07
Type=21
X Scale=5.30, 5.30
Y Scale=5.30, 5.30
Z Scale=0.00, 0.00
X Scale Rate=0.20, 0.20
Y Scale Rate=0.20, 0.20
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.11, 0.11
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.10, 0.10
Fade Out=0.60, 0.60
Ground Normal=1
Shade=1
Face=1, 0, 1
Ground Decal=1

May have to be adapted effects on some boats.

Published on 24/12/2015 : 12:27  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifLFXU Les Mureaux - soon  -  by Lagaffe

A very nice teaser of the next Greenhopper's scenery ...

Published on 06/11/2015 : 20:40  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
frenchvfr/letter.gifLFXU - Les Mureaux (French airport - near Paris)  -  by Lagaffe

Hello boys,

Just a little information about Pascal "GreenHopper" which has solve the last problem of flatten about his last scenery: LFXU - Les Muraux  .


LFXU_01.jpg

This scenery has been started there nearly a year right after the delivery LFPT - Cormeilles in Vexin, this scene should represent the entire airfield of Les Mureaux (French airport near Paris along the river of "la Seine") and included the adjoining seaplane which is always listed as usable cool
Published on 01/11/2015 : 11:59  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
fiche.gifPrepar3D v3: first tests  -  by Lagaffe

Prepar3D v3 First Installation:

This new version was released on the announced date and here are my first returns in terms of findings for the installation itself.

  • This version can be installed in parallel to a previous version (1.4 ... 2.x) because it has its own parameter files to distinguish them from other facilities.The basic installation has slightly increased, going from 18.12 to 18.45 Go Go. 
  • LM no longer tolerate any addons directory or files in its base directory!
  • The P3DV2 - uires directory disappears in the V3 (it contained images of the interface in v2) so we can expect a modified GUI in this version ...
  • The P3DV3 - ShadersHLSL directory will increased from 910ko 1.19 Mb so we confirm the changes announced by LM on this point (new sliders in the interface).
  • The directory P3DV3 - SimObjects will increased from 4.453 Gb to 4802 Gb:
    • Aircrafts: Fury 1500 an AI will appears
    • Rotorcrafts: the Virtavia Blackhawk is added to the list of rotorcrafts
  • I note the presence of an Avatar subdirectory that did not exist before. Data included in this directory suggests that it is an object just like an airplane so we can probably create additional animated characters in the future.
  • The P3DV3 - Scenery - props folder disappears ... to check.
  • Other directories like textures, effects, gauges, sound, weather and TritonResources are not changed ... apparently.
  • The Autogen directory provided is the same as the P3D v2.5 (LM has not altered his autogen files statements so we can re-use the previous version with the additions of some sceneries like France-VFR or OrbX).
  • The P3Dv3 - terrain.cfg file is not present so we can still regain that of the previous version in case of additions to this file by Orbx scenes, Tongass or Richard Feliz-Ludowise & Luis Terado mods) .
I would add my impressions later to the use of this new version but meanwhile some were faster and through this short video you will golds already see major changes.

Published on 02/10/2015 : 15:01  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
aldsmall.gifHotfix n° 2.5.12945.0 for Prepar3D v2.5  -  by Lagaffe

A new hotfix to bring all previous v2.5's to 2.5.12945.0.

Academic/Professional: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=166
Professional Plus: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=167

The hotfix addresses the following issues only:

Platform Fixes:

  • Fixed a Pure Virtual Error when transitioning between high resolution imagery and default scenery.
  • Corrected floating buildings across multiple GPUs.
  • Corrected batched scenery objects flickering across multiple GPUs.
  • Corrected runway lights not rendering across multiple GPUs.
  • Fixed an issue where AI aircraft would not correctly clear navigation settings. This would cause the AI to constantly overwrite control surface values being set by the user through SimConnect.
  • Fixed a bug where scenery objects would not correlate across multiple views.
  • Fixed shadow issues with GPU terrain and with bathymetry enabled.
  • Fixed an issue where non-tessellated terrain would not respect ground detail flag.
  • Corrected some textures appearing dull if the Scenario Setup screen was used.
  • Fixed crash on shutdown when multiple devices were used.

SimDirector Fixes:

  • Context menus will now correctly correspond to the clicked graph node in Mission Visualization.
  • Fixed a crash related to saving and applying changes with a spinner box selected.
  • Fixed a crash related to changing units with the Measure Tool.
  • Fixed a crash when moving SceneryObjects.
  • Scenario Visualization now displays an indication of loading for large scenarios.
  • Fixed an issue that would cause event actions to generate invalid values of “: 0″.

Extract the appropriate zip file and copy the contained files on top of your default installation. You should accept all prompts to overwrite files (Yes or Yes to All).

The full Prepar3D download links will be updated in the near future to include this hotfix, but you are encouraged to use this hotfix patch whenever possible.

Please be aware, if any third party software modified any of the dlls included in the hotfix, you will need to reinstall their content/add-on. Additionally, when using this hotfix, any Prepar3D repair or reinstallation will need the hotfix reapplied.

Published on 31/03/2015 : 20:59  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifPrepar3D hotfix n° 2.5.12944.0  -  by Lagaffe

Lockheed Martin has released a second patch, n° 2.5.12944.0 for Prepar3D v2.5.

This second patch fixes four problems:

  • sun glare with HDR,
  • shadow issue with wave and bathymetry,
  • SimDirector gamepad,
  • dull night lights in VC

Here the links for all versions:

Version Academic - Professionnal: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=164

Version Professionnal Plus: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=165

Take care to backup old files before ... in case you want to restaore the last version cool

Published on 28/02/2015 : 19:38  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
aldsmall.gifHow to use LandClass and Photo-real together  -  by Bede40

cool To cool to use a few hours to spare, we set the head to see what version v2.5 Prepar3D was able to do with the two types of addons: those oriented Landclass and scenes Photo Reliable.

1. These two categories are represented respectively by Orbx one side and France-VFR another. The result is that now the two can coexist on the same simulator.

2. Show that P3D 2.5 digests very well in France Brittany 3DA-VFR (latest technology but showed worries about P3D v2.4). For Orbx, our previous test had shown that the answer was a long time: yes !.

Some pictures to get started:

eek My Settings

In the configuration panel of  NVIDIA:

  1. General Tab put all parameters on "Default",
  2. Prepar3D Tab, put all parameters on  "Default"

In the file  "Prepar3D.cfg", a variable has to be set on "1" because it removes the autogen poping and works perfectly on P3D 2.5 ... on v2.4, it was not tip-top frown

The P3D settings:




The two scenes "Bretagne VFR 3DA" provide an extensive autogen (but different from the autogen as defined by FSX, it is the 3DA standard of France-VFR). Fortunately, France VFR offers us three possible restitutions:

For small configurations (32bit OS): a basic version (in the "VFR Voln Britain - Objects layer")

For more muscular configurations (64bit OS) a complement (in the "Bretagne VFR Voln - Objects layer 64-bit"). The name has nothing to do with 64bit files, it refers to the OS.

For very muscular configurations of objects and trafficking contained in the "Extras" directory "Bretagne VFR Voln - Ground layer" to be placed in the "Scenery" of "Bretagne VFR Voln - Ground layer".

After various tests on my configuration ( I7 4770k 4Ghz, 4MB GTX780), it turns out that the best results are obtained for the flight by disabling 64bit scenes (keep declared for any screenshots).

The generosity of the object volume has a drawback: the loading time. My PC gets stuck on 6% in "Loading field data" a good number of minutes required for the digestion of what strength P3D him swallow, but the wait is worth it.

Some details about the settings "Scenery" essential to the display of scenes:

1. "Level of detail radius" determines the radius (in thousands of m) in which objects and autogen are loaded. We have shown that its size has much less influence on the framerate of P3D than that of FSX, so the smaller the radius is bigger and better is the aspect in P3D.

2. "Scenery complexity" is to the maximum base setting recommended for Orbx products and why not FVFR for maximum performance display.

3. "... Autogen density", these settings are to be changed depending on your hardware (but the point still has two maximum).

The rest of the settings is to your taste and the power of your hardware (which manages your taste in general!).

A video tite on the spot to show the behavior of 3DA:



The 3DA objects are displayed in the radius required normally to P3D: more incongruous appearances or disappearances.

Saying that P3D v2.5 provides only a lot of unnecessary problems (full install a hotfix and third party applications that are not yet updated) is going a little fast.
Although improvements of v2.4 are not included in the list published by Lockheed Martin, the proof is: the regional scene 3DA seduced us!

In our opinion, proper waste by P3D v2.4 (at least in standard P3D), the relatively long processing time of loading shows that P3D preparing "its works" (one of the more than 2.5) the objects provided by France -VFR.

So Orbx and 3DA products works together ! In addition the two coexist because if France-VFR kept the rider used to crush the management of autogen files already installed on the PC to place his AGX product that takes no account of Orbx, integrates Orbx in its definitions 3DA object identifiers (sic).

Now that a publisher does not want to share the economic market with each other, we do not care a bit and even much since there is a simple solution for these products to coexist harmoniously on our machines.

To restore this:

1 - Go to the directory Orbx here: "C: Lockheed MartinPrepar3D v2ORBXScriptsCustom.au"

2 - Copy Files:
       
AutogenDescriptions.spb
       
Materials.spb
       
RoofDescriptions.spb
in:
       
"C: Lockheed MartinPrepar3D v2Autogen"

Friendly, cool Bede40
cool

Published on 23/02/2015 : 10:02  - 3 comments 3 comments - View ? Add yours ?   Preview   Print...   Top
cadeau.gifPrepar3D v2.5 hotfix 2.5.12943.0  -  by Lagaffe

Lockheed Martin has released a hotfoix for Prepar3D v2.5. This hotfix is to bring 2.5.12942.0 to 2.5.12943.0.

Academic/Professional: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=162
Professional Plus: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=163

The hotfix addresses the following issues:

  • Corrects issues with library object shadows
  • Respects effects flagged as on ground
  • Fixes issue with Scenery Library requiring a restart
  • Properly handles the cursor position in SimDirector’s text boxes

Extract the appropriate zip file and copy the contained files on top of your default installation. You should accept all prompts to overwrite files (Yes or Yes to All).

The full Prepar3D download links will be updated in the near future to include this hotfix, but you are encouraged to use this hotfix patch whenever possible. Please be aware, if any third party software modified any of the dlls included in the hotfix, you will need to reinstall their content/add-on. Additionally, when using this hotfix, any Prepar3D repair or reinstallation will need the hotfix reapplied.

WARNING

PThink to backup your file "api.dll" before the update in order to be force to reactivate votre P3D. If your licencse doesn't have been clear by the patch you should send and email to Lockheed Martin and wait ....eek.

 - Active Sky Weather has some problems with this patch.

Published on 21/02/2015 : 09:58  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifPrepar3D v2.5 released  -  by Lagaffe

Finally the Prepar3D new version is released this night : the v2.5 is ready to download !

It is a compete version and NOT a patch so it will necessary to uninstall the actual version after saving your configuration files in order to become operational quickly.

To keep your license on your hard drive without to send an e-mail to LM, in order to obtain a new registration order the best solution is given by  Jean Maridor from Pilote-Virtuel.com:

  1. Start a new installation of Prepar3D v2.4 over the existing installation,
  2. When the installer asks you if you want to repair or to uninstal, select "uninstal" and Prepar3D v2.4 will be removed from your hard disk without altering your license;
  3. It remains to install the v2.5 when the previous step will be completed..

So towards the Lockheed Martin web site to downlaod 10 Go of datas: http://www.prepar3d.com/purchased_downloads

Good luck cool

Tips and Trucks:

Please see http://prepar3d.com/news/2015/02/98935 for detailled informations

1 - Thinks to backup theses directories:

%PROGRAMDATA%Lockheed MartinPrepar3D v2
%LOCALAPPDATA%Lockheed MartinPrepar3D v2
%APPDATA%Lockheed MartinPrepar3D v2
%USERPROFILE%DocumentsPrepar3D v2 Files

2 - In v2.4 terrain.cfg was in the main sim folder. In v2.5 LM moved the terrain.cfg into this folder %PROGRAMDATA% Lockheed Martin Prepar3D v2

All you have to do is copy the terrain.cfg to the main sim folder. Install all your ORBX addons and copy the terrain.cfg back to :

%PROGRAMDATA% Lockheed Martin Prepar3D v2

thats it cool

3 - In the P3D.cfg, in order to reduce reloading of textures when changing views you change the following line from:

UseGlobalTerrainView=False
TO:
UseGlobalTerrainView=True

4 - How can i make the path to put in my aitraffic? Before, all was in Main section on Prepar3d.cfg

There is now a SimObjects.cfg file inside the folder.

%PROGRAMDATA%Lockheed MartinPrepar3D v2 

Search for “Path Configurations” in the Learning Center.chm for more information.

5 - For OrbX problems: http://www.orbxsystems.com/forum/topic/91641-please-delay-your-move-to-p3d25-until-we-ship-some-new-files

Published on 11/02/2015 : 20:20  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifPrepar3D v2.5  -  by Lagaffe

First release for 2015, Prepar3D v2.5 has been released as a beta-test version

Requested Features and Enhancements Implemented in Prepar3D v2.5

We are currently finishing development on the first update to Prepar3D v2 for 2015, Prepar3D v2.5.  This version has several rendering and performance updates, a few general platform updates, and a pretty substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool.

We wanted to thank our development community, and especially our Prepar3D.com forum moderators Rob and Saul, for your continuous feedback and effort to help make Prepar3D v2 the industry leader in flight simulation and virtual instruction.

We will be sending a beta of v2.5 to our beta team this week, and once we are satisfied with v2.5 we will then release the update.

Due to folder structuring, v2.5 will not be available in Patch form. A fully install will be required. This should only effect this point upgrade from v2.4-v2.5, v2.5° should be in patches again.

I hope that this v2.5 version will be released as soon as possible  cool

Published on 23/01/2015 : 20:42  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifHow to change of 3D graphical format  -  by Lagaffe

In order to change a 3D graphics format, I discovered a new graphical toolMeshLab is an open source for 3D mesh processing.

This program is developed since 2005 by ISTI and CNR and in order to provide a general purpose tool for manipulating and editing 3D models consequential, including from 3D scans.

It offers a mesh filter cleaning (removal of unreferenced eg vertex), re-meshing tools (simplification, subdivision surface reconstruction ...) and noise suppression functions (softening, etc ... ).

MeshLab is available in different platforms, including Windows, Linux and Mac OS X. It supports the following storage formats: PLY, STL, OFF, 3DS, VRML 2.0, X3D and COLLADA.

MeshLab is used in many areas of research and academia, such as microbiology, cultural heritage management, surface reconstruction and three-dimensional printing.

A download link: http://meshlab.sourceforge.net

A howto for the first usage: http://www.cse.iitd.ac.in/~mcs112609/Meshlab Tutorial.pdf

For French-VFR Team, this tool is adopted and added to our toolkit cool

Published on 08/01/2015 : 16:59  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifEffects improvement for P3Dv2  -  by Lagaffe

Two news freeware to improve effects during landings (on earth or water) on P3D v2.

Tested and validated on my PC, they went enrich my  Prepar3D v2.4 configuration tongue

Prepar3D McCoy Water Landing Effect.

This package replaces the default water landing effect in Prepar3D. All airborne particles are effected by drag, the lifespan of some have been randomized for a slightly less uniformed look and emitters are adjusted for better frame rate. Three levels of intensity are included, Maximum, Medium and Low.

A short video is provided demonstrating two of the three versions. "Maximum" is assigned to a PBY Catalina and "Medium" is assigned to a Grumman Goose, the "Low" version only displays a wake and does not appear in the video. All effects are Public Domain and are free to use for any purpose without restrictions.

Textures and sound file included by Vince McCoy.

.

 
Prepar3D Mods--McCoy Ground Landing Effect For Prepar3D.

This package replaces four default ground effects: touch down, dirt, wheel wet and wheel snow. All effects are affected by drag and are offered in five levels of intensity, maximum, high, medium, low and minimum. These effects can be used in any combination so every aircraft in Prepar3D can be easily dialed-in.

Textures and three custom sound files are included covering dry, wet and Snow conditions audible only while its related effect is displayed.

Plus tips on system settings and camera views by Vince McCoy.

--------------------------------------------------------------------------------------------------------------------------------------------------

This two freeware can be find on all simulation web sites and also on http://www.flightsim.com with the search function using "effects Mccoy".

Published on 02/01/2015 : 12:04  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifPatch Prepar3D v2.4  -  by Lagaffe

Since September 29, 2014, the fix v2.4 was delivered to the public. This new version of Prepar3D is a much stable version than before and brings a lot of new features.

Certainly, it is not perfect but with some changes we approach some idea of the simulation FSX only in DirectX 10 was beginning to grasp.

My old configuration v2.3 had be upgraded according Rob Ainscough advices (http://www.robainscough.com) and the patch v2.4 provided by L.M.

For me, it is THE best version for network game with multi-players cool

Installation of Prepar3D v2.4 patch: http://forum.avsim.net/topic/452190-prepar3d-v24-patch-will-be-released-monday-92914/

PreparSolution to P3D v2.4 and v2.3 vertical cloud issue: http://forum.avsim.net/topic/457324-solution-to-p3d-v24-and-v23-vertical-cloud-issue/

Published on 31/12/2014 : 10:00  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
Cessna 180HP Hydra  -  by Lagaffe

A other version of the Cessna 150 TiBush has been released : it was a hydravion version with a new engine of 180HP.

This new release is the Download section.cool

Published on 10/12/2014 : 10:00  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cadeau.gifHappy New Year 2015  -  by Lagaffe

All the team of French VFR joins me in wishing all members of French-VFR:

Happy_new-year.jpg

2015

Published on 01/12/2014 : 10:00  - none comment none comment - View ? Add yours ?   Preview   Print...   Top

You buy it a few years ago a basic version of FSX (Advice: RTM version provide any SDK) and reading many posts you want to get to the other side and trying to create your first scenery or your plane ... but without SDK, it is impossible unless you buy a second FSX: Pro or Gold.

There are still a free and perfectly legal way to do this ...

To do this, you need to download the SDK P3Dv2 which is free to download (http://www.prepar3d.com/support/sdk) and simply install it.

Then you must configure your tools (ADE SBuilder, Gmax or other) to go point to the corresponding directories in the new SDK.

Enjoy it ! cool

In the furture, French-VFR Team, will use the SDK for Prepard3D v2.x in order to upgrade and provide all yours aircrafts and sceneries compatible with Prepar3D v2.X smile

Published on 01/02/2014 : 12:47  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
Update for La Ferté-Alais v1.5  -  by Lagaffe

Hi,

Following the opening of a new hangar on LFFQ which now houses the Pink-Lady (B-17 formerly based at DM Orly - PSOA) I had to make an update of these two scenes to implement this new hangar.
The operation is in progress on the Meeting scene as you can see:

 

Hangar de la Pink-Lady

The V2.0 release of these two scenes should further ado, some textures to refine and SBuilder file two scenes again to move the objects are where the hangar is located. cool

Update: This scenery should be released in 2015 !

Published on 13/10/2013 : 18:38  - none comment none comment - View ? Add yours ?   Preview   Print...   Top

For the v1.5  of this frigate, we wanted to add the ability to land on with big effects of roll / pitch.

Some troubles in our code have forced us to think a lot in order to find a solution ... and finally, a new version v1.6 approach that will FINALLY have a real flight deck in HARD to land on in previously unknown conditions in FSX.

Rather than words, here are some pictures of Bernard:

Published on 11/09/2013 : 21:47  - none comment none comment - View ? Add yours ?   Preview   Print...   Top

The two new creations Beercan out last week: the push STOL and Helicopter Turbine are been updated today.

The new v1.5 replace earlier version of last week. They are available tonight in the Downloads section - Aircraft P3D.

heli_marine_FVFR_v1_5.jpg    push_marine_v1_5.jpg

Old versions should be deleted and replaced by theses ones.

Published on 06/09/2013 : 21:44  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top

Good news ...
After 4 months of work the first version of the FREMM Aquitaine for FSX/P3D is finally published - see section Download "Library and static objects."

FREMM_Aquitaine_v1.6.jpg

An AI traffic (France- Arcachon) is provided in the basic package which allows you to familiarize yourself with the techniques of landings at sea on this wonderfull French frigate!
To take full advantage, it is imperative to download the gauge RFN TACAN v4.1 (http://royalefrenchnavy.perso.sfr.fr thank you to the team RFN have adapted this gauge so that we can use it) and install it in your FSX/P3D and your helicopter in order to locate the boat at sea.


Then nothing prevents you to create your own AI traffic view or use AI Carriers to create a fleet with other buildings in the Navy as Charles de Gaulle or Forbin.

This static or dynamic element is usable in FSX and P3D and more it is compatible DX10 .

A surprise to find well hidden around the ship .... you have to find it!
A v2.0 with improvements is golds already provided by the cool team

Published on 01/09/2013 : 22:06  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
FREMM Aquitaine releaded - v1.0  -  by Lagaffe

A good news ...
After 4 month of work, the first version of the FREMM Aquitaine for FSX/P3D is released.
[img]http://img850.imageshack.us/img850/5612/rvg2.jpg[/img]

A AI traffic (near Arcachon bay in France) is delivered in the package. This traffic allow to try the landing an a French frigate !
To use it, you should download the RFN TACAN gauge (v4.1) and to install on your helicopter in order to find the French frigate in the middle of the sea.

After that you can create your own AI traffic and use AI CArriers product to create a float force with others boats  (Charles de Gaulle or Forbin frigate).

A 2.0 version is planned soon ...

Published on 01/09/2013 : 21:52  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
crayons.gifMicroSim - July 2013  -  by Lagaffe

Hy,

I do a lot of "looby" for FRench production of freeware on MicroSim (a french publication on simulation hobby) and recently with Bernard after some mails with their redaction, they deflected their editorial line and started to add a page in each issue, a page describing Freeware selection of the month.

Since six publications, we got a free advertising for:
  - The Jodel D112 of Beercan,
  - The Grob120 of Olpat (our colleague on Gmax'ac)
  - CDG of RoyalFrenchNavy
  - Etc ...

This issue of July 2013 once again mentions Beercan with his microlight to FSX/P3D and improvements by PAFVirtuelle the Alpha Jet Alpha Blue Heaven to show this insert:



Like what the French freeware production is still present on FS and well represented on Driver-Virtual ... Cocorioco
cool

Published on 30/06/2013 : 11:35  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
Update for La Ferté-Alais scenery ...v2.0  -  by Lagaffe

Hi,


Since the release of the scene in 2009, other sheds were built on the airfield Cerny, especially one that houses the Pink Lady (B-17 G).
To fill this gap in the current scene v1.05, I set about creating this new hangar ... which is almost completed and integrated into the new v2.0 scene. It only remains to refine the location of the shed where I had placed various elements in version 1.05 as the standard version of the Meeting release.
 ... to follow.

Published on 04/06/2013 : 22:06  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
cartable.gifLaon from FS2004 to FSX/P3D  -  by Lagaffe

Hello,
To give some help to a friend of mine who would have liked to see on FSX an old scene what it used on FS9, I opened my "workshop scenery" and this work is a new subject on this forum, in the Scenery section.
I'd share how I should solve different problems and expose some solutions what I have use to realize this work.

A final word: it's the scenery of LFAF Laon-Chambry in Picardy
smiley complice


Zoom

This scenery is not finished but will be released for 2015 ! cool

Published on 28/03/2013 : 10:14  - 2 comments 2 comments - View ? Add yours ?   Preview   Print...   Top
frenchvfr/tutoriels.gifRealization of simulator  -  by Lagaffe

Hello,

One of our members has kindly asked me advice to make a simulator in the context of a school, simulator that is based on a fuselage of Menestrel HN700.

This would be an additional incentive to inject an extra boost to my project.

I think opening a forum thread on this topic would be something interesting and could help bring more opinions on the question, what kind of version of FS would be the most appropriate? etc..

Amicalement, Lagaffe

Published on 14/03/2013 : 21:27  - none comment none comment - View ? Add yours ?   Preview   Print...   Top

A new tool has appeared on the market to build scenes based on photographs, some tool known as FS2000 and FS2002. This new tool is TerraBuilder for FSX. It is available in two versions freeware and payware under this link: http://www.terrabuilder.com/TBFSX/index.html

TerrabuilderFSX.jpg

Published on 09/12/2012 : 18:31  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
Avancement du NC 858S  -  by Lagaffe

Bonsoir,

Juste quelques mots pour donner un état d'avancement du NC 858S qui commences à prendre forme:




Il reste bien entendu pas mal de travail mais l'avion est presque complet côté 3D, les jauges 3D sont incorporées (reste à les régler) et surtout la peinture doit être réalisée ... en bonne voie pour trôner sur la cheminées du Père Noël.

Published on 26/11/2012 : 21:41  - 2 comments 2 comments - View ? Add yours ?   Preview   Print...   Top
Catalina Animations  -  by Slide

dear lagaffe,

came across frenchvfr via "the old hangar" forum and found you have a very nicely modeled catalina here. i have the alphasim-pby but it is without virtual cabin - you know i just love those window bubbles in the rear, its my favorite!

i was more than happy to find your plane but i cannot lift the gear nor lift the wingtip-swimmers. there were no instructions in the zip and i tried the usual methods but nothing worked. is it because it is still in beta and i can hope for a final version?

sorry for writing to you in english, but you would not want to read my french.........
thanks for all your work,
slide

Published on 21/11/2012 : 19:26  - 3 comments 3 comments - View ? Add yours ?   Preview   Print...   Top

Thanks to your feedback : we have found an error on the Mosquito's texture, fuselage.bmp included in the archive is corrupt.This afternoon, new ZIP files for FS2004 and P3D will be placed on the server.

Thank you for your support and sorry for the mistake.


smiley tranquille Lagaffe.

Published on 15/11/2012 : 14:09  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top

Seen on YouTube yesterday, a new freeware (first release) is appeared: it is a sound effect for helicopters (FSX). The video is quite impressive and actually reminds me of the soundscape that I felt when I travel whit an Alouette III..
Pour la vidéo, c'est là: www.youtube.com/watch

The first of this effect is the file BladeSlapSND for FSX and it's here:
www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi

Published on 14/11/2012 : 11:33  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
A la suite de ma "veille technologique" hebdomadaire, je suis tombé sur un post intéressant sur le forum de Lockheed Martin.
LM ne désires pas faire un écran de démarrage façon FSX car leurs clients sont variés et ils ne veulent pas avoir à supporter un développement supplémentaire pour une variété conséquente de matériels car n'oublions pas l'objectif principal de LM est d'adresser les simulateurs professionnels ou grand public pas les simmers.

Ce faisant, un utilisateur de P3D, keithb77 pour ne pas le nommer a développé un petit utilitaire permettant de lancer plus aisément notre simu P3D en se basant sur les fichiers flights pré-enregistrés.

L'interface se présente de la façon suivante :


Flight : permet de sélectionner un fichier FLT déjà enregistré lors d'un vol précédent
A/C :   permet de choisir l'avion désiré
Weather : est censé choisir des conditions météo (actuellement, cette option n'est pas opérationnelle dans la v0r1)
Season / Time : pas besoin d'un dessin
Title /Description: vous aviez compris par vous-même

Il ne reste plus qu'à cliquer sur Launch et hop le simu se lance avec vos choix sélectionné.

Où le récupérer:
Le site de ce développeur est ici : http://www.keithb77.host-ed.me/P3D/P3D.html il suffit de cliquer sur Download en bas pour récupérer un ZIP contenant 2 fichiers.

Comment l'installer:
On dézippe ces 2 fichiers dans le répertoire où est installé Prepar3D.
Sur  Windows Seven 64 ou sur tout système où sont installé les outils de développement de Microsoft (Visual Studio par exemple), il n'y a rien à rajouter.
Si vous êtes sur XP ou que vous n'avez pas ces outils, il vous manquera peut-être la librairie comdlg32.ocx qui est disponible chez Microsoft (http://www.microsoft.com/fr-fr/download … x?id=10019). La raison est que cet utilitaire a été écrit en Visual Basic 6 et que les librairies nécessaires ne sont pas fournies avec le zip.

Comment le configurer:
Vous disposez dans l'archive de l'utilitaire d'un exécutable P3DLauncher et d'un fichier de configuration P3DLaunch.ini.
Ce dernier est un fichier texte qu'il vous faut adapter à votre configuration. Voici tel qu'il se présente de base :

[Program]
Folder=C:FSPrep3D
Exe=Prepar3D.exe
Flights=D:Documents and Settingskeith bedfordApplication DataLMFolder: est l'endroit où votre exécutable Prepar3D.exe se situe
Exe: le nom est Prepar3D.exe à moins que vous n'ayez changer le nom pour X ou Y raison
Flights: c'est le répertoire où sont stockés vos fichiers FLT.

Faites une recherche à partir de C: pour trouver ces FLT et recopier le répertoire trouvé en lieu et place dans ce fichier.

Voilà, c'est fini ... il n'y a plus qu'à lancer l'interface, choisir son vol et Prepar3D se lance comme un grand. Elle n'est pas belle, la vie ?

Si, il reste une chose: bookmarkez le site de Keith pour les mises à jour futures et changer l'icône de base du programme, celle de Prepar3D.exe est beaucoup mieux.
Published on 04/11/2012 : 21:36  - 1 comment 1 comment - View ? Add yours ?   Preview   Print...   Top

Hi,

Everyone knows the name or reputation of Milton Shupe (Beech 18S Aero-order AC526, tutorial on the C162, etc).

This exposed the result of many tests for FS2004 on:
- Specular reflections:  www.sim-outhouse.com/sohforums/showthread.php?71817-Specular-Testing-For-FS9-Only
- Textures transparencies: www.sim-outhouse.com/sohforums/showthread.php?71819-Transparency-Tests-for-FS9-Only

The results of these tests (graphical results for various parameter choices) are available to download via 2 ZIP ... he must already have an account on the site. I leave you to go look for yourself.

For those who continue on FS2004, they are to retain information on its hard drives cool

Published on 14/10/2012 : 18:31  - none comment none comment - View ? Add yours ?   Preview   Print...   Top
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