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Sentence to think about :   Answer by saying "man, has already answered the question, you have to look a little" goes against the adage that a good teacher must have the wisdom and patience of the old parrot.   Beercan
Sentence to think about :   When you are sitting in a plane crash, it was nice tie his belt, it is useless.   Haruki Murakami
Sentence to think about :   A beautiful plane is a plane that flies well.   Marcel Dassault
Sentence to think about :   A pilot who says he has never had fear of flying is a liar.   Louise Thaden
Sentence to think about :   You never feel two emotions by plane: boredom and fear.   Orson Welles
Sentence to think about :   Actor?  ... A business nerdy where one spends most of his time to make after-sales like asking a pilot repair his plane in case of damage.   Coluche

2010 November:

At the request of Olivier Faivre designer of Catalina PB-Y5 from HydroZ - aircraft for X-Plane 9.0 - I volunteered to wear under GMax this aircraft made the basis for X-Plane.
The first problems to be solved are:
   - Export the blend file to Gmax (what format to adopt the junction?)
   - Review the textures and animations,
   - Compile the .mdl file for FSX (mdl model is GMax FS2004 or FSX exported based on the SDK used).

Blender version used is the 2.49b. I tested several formats:
- * .x (DirectX) without convincing results
- * .3ds No better
- * .dxf Yes but you lose the textures which is a shame and a lot of polygons are "freaked out"!
- .obj (Ongoing)
- * .eobj (Extended obj) is testing

 

2011 November:
After thirty attempts, I think I finally found the Holy Grail! ... With a 3DS version of R3 demo version drawn from a number of "Computers Arts Interactive" I managed to:
- Blender v2.49, export to VRML 1.0 after you select the part by right clicking
- In 3DS max, import the file .vrml validating Reset Scene options and Creates Primitives
- In 3DS Max, I backup in .3ds format without further formality
- In gmax 1.2, I import the .3ds file and I save as .gmax size
=> This converts the mesh and applied textures ... which is not nothing and saves a max workin
tongue

GMax can not display textures above 1024x1024 so the .png file associated with the blender that was 2048x2048 must be converted to 24-bit .bmp reduced to size.

   - In gmax, it passes through the material editor and click on the texture .png for change, a search in the tree and it is chosen in .bmp in the right format is then applied to the workpiece and bingo it appears .

Unfortunately, the export operation is not working: Error ...
In fact, the model in Blender has shrunk in the wash when it appears in Gmax .... let me explain, for some reason I have not yet understood, the plane appears as if he had Gmax narrowed (perhaps the scale Blender was wrong but I doubt it ...)
Still, that mergeant another plane I knew the dimensions and it took me a x30 zoom factor 000 for a plane 20.80m which is the size of the real aircraft.

After a year of experimentations, here you can find this aircraft compiled for FS2004:
 
Le Catalina sous FS2004 - Enfin !
 
And also for Prepard3D v1.4 :
Une autre texture de l'avion sous Prepar3D ...
 Lagaffe

Creation date : 04/11/2012 : 20:56
Last update : 23/06/2013 : 23:41
Category : - D - Catalina PB-Y5
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Reactions to this article

Reaction #3 

by Lumoh_zahred 13/04/2025 : 14:46

Bonjour, y'a t il une application ou un outil specifique pour ouvrir un fichier .eobj, j'ai cherché sur internet et j'ai trouvé que seul votre article pourrais me mener quelque part, et merci pour votre aide

Reaction #2 

by magnum83 16/10/2015 : 10:51

Absolument superbe, ça fait rêver!... sans doute un des plus beaux avions du monde. Bravo à toi. Je ne l'ai jamais trouvé pour FSX, sais-tu s'il existe?
Bien amicalement,et bon courage!

Reaction #1 

by BLB 17/10/2014 : 14:16

Projet très prometteur, encore merci pour toutes tes créations

Amicalement

Bruno
http://fran-avia-virt.clicforum.fr

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